A [ boost ] is an object which acts as a boost for any object (i.e balls, crates, actors, Beta himself) that interacts with it.

Boosts are similar to springs, however they are much stronger by default and are typically used to deliberately propel Beta to another place. 

Building with [ boost ]Edit

To add a boost, type the following into the terminal:

add boost

To add a column [ col ] of boost's type:

col boost 0 10 5

To add a row of boost's type:

row boost 0 10 5

What are those numbers in the 'col' and 'row' commands?

The 0 10 5 in the [ col ] and [ row commands are 'x y length'. The 0 is for the starting x point, the 5 is the starting y point, the 10 is for length.

Customizing a [ boost ]Edit

You can use the [ get ] and [ set ] commands to get and set all your boost characteristics. Here's an example of using the [ set ] command to change the angle, radius, and strength of your boost:

set boost1_1 angle:60 radius:140 strength:140 

get ] and [ set ] are very important to know in order to customize your game design, make sure to read our wiki entries about them in the codePop library section. 

Running a [ get ] shows you 29 characteristics of a boost that you can change. These are listed below: 

active allowRotation
alpha angle
blendMode bodyType
bounce bumpForce
bumpable callbacks
classCollisionsOn collisions
collisionsOn density
dynamicFriction gravMass
graveMassMode gravMassScale
magnetic radius
name rollingFriction
skin staticFriction
strength team
visible x