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Screen shot 2014-01-26 at 3.16

add ball radius:60

A [ ballobject is what its name suggests, a ball. You can add a ball or a bunch of balls to add some dynamic gameplay to your design.

You can grapple (e), shoot (f), carry (c), and throw (r) balls. 

Building with [ ball ][]

To add a ball type the following into the terminal:

add ball

To add a column [ col ] of ball's type:

col ball 0 10 5

To add a row of ball's type:

row ball 0 10 5

Customizing a [ ball ][]

You can use the [ get ] and [ set ] commands to get and set all your ball characteristics. Here's an example of using the [ set ] command to change the radius of your ball:


set ball0 radius:60

get ] and [ set ] are very important to know in order to customize your games, make sure to read our wiki entries about them in the codePop library section. 

Running a [ get ] shows you 30 characteristics of a ball that you can change. These are listed below: 

active allowRotation
alpha

angle

blendMode bodyType
bounce bumpForce
bumpable callbacks
classCollisionsOn collisions
collisionsOn density
dynamicFriction gravMass
gravMassMode gravMassScale
magnetic mass
radius rollingFriction
skin staticFriction
team velocityX
velocityY visible
x y
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