A [ spring ] is an object which acts as a spring for any object (i.e balls, crates, actors, Beta himself) that interacts with it.
Springs can be used to make your games more dynamic.
When jumping on a spring, hold the (spacebar) in order to jump as high as you need to.
Building with [ spring ][]
To add a spring, type the following into the terminal:
- add spring
To add a column [ col ] of spring's type:
- col spring 0 10 5
To add a row of spring's type:
- row spring 0 10 5
What are those numbers in the 'col' and 'row' commands?
The 0 10 5 in the [ col ] and [ row ] commands are 'x y length'. The 0 is for the starting x point, the 5 is the starting y point, the 10 is for length.
Customizing a [ spring ][]
You can use the [ get ] and [ set ] commands to get and set all your spring characteristics. Here's an example of using the [ set ] command to change the angle, height, and width of your spring:
- set spring1_1 angle:60 height:210 width:140
[ get ] and [ set ] are very important to know in order to customize your game design, make sure to read our wiki entries about them in the codePop library section.
Running a [ get ] shows you 32 characteristics of a spring that you can change. These are listed below:
active | allowRotation |
alpha | angle |
blendMode | bodyType |
bounce | bumpForce |
bumpable | callbacks |
classCollisionsOn | collisions |
collisionsOn | density |
dynamicFriction | gravMass |
graveMassMode | gravMassScale |
height | magnetic |
mass | name |
rollingFriction | skin |
staticFriction | team |
velocityX | velocityY |
visible | width |
x | y |